Did you miss the Tiny World AMA in Discord on Friday?🤔Don’t worry, we have you covered!😊
The full transcript from the AMA can be viewed below.
Q1: Currently, if we compare purple mats with tier 2 blue mats, purple give x6 value when craft BOSS tickets, x10 value for pets and x10 value in floor price. Will this be balanced? Orange mats could be used to craft tickets in the future? Purple mats could be used to craft expedition or Behemoth tickets?
A: So your question is, will we change purple to make 4 tickets and 33% chance for 5th ticket to balance with the ranges of x10 for pet feeding and floor price? This is not something that is being considered as it would further impact the inflation of materials on the marketplace.
We may consider using orange tickets for BOSS in the future, there may be new BOSS characters or systems in the future that may require tickets. Purple Tickets to make expedition tickets will not happen in expedition’s current iteration, because the idea of expedition is to turn blue or green materials into potential purple or orange materials.
Q2: What are the team going to do about the material and equipment marketplace in Tiny Kingdom? How will they plan to improve inflation? There is still an issue with bot farms taking up marketplace space.
A: The team brings regular quest carnivals to help the markets in Tiny Kingdom move, and recently adding Tinymon feeding to increase part level has brought another consumption scenario for materials.
The upcoming arena will be exciting, the tinymon skill for the first 4 parts will be released. It will significantly improve your battle abilities in the arena. We believe the arena will bring many demands of material. Moreover, players can reset tinymon’s part level and receive 80% of upgrade resources they have used. It means players can change tinymons for new strategies anytime with low cost. We expect this to help with the marketplace inflation.
We have plans in the future for new quests that might work in a different way than seen before. We also have been discussing about some other mechanics to encourage usage of materials in gameplay, such as kingdom treasure.
We still keep attracting new users to Tiny Kingdom, we are one of the most popular gamefi project on the market. We will always keep attracting new users to Tiny Kingdom through various updates and new gameplay, with effective marketing and strategic partnerships we can attract many more players in the future. We are still in the bear market and people are cautious where to spend their money.
Q3: Equipment refine and energy replenishment systems are very unpopular atm, any intention to rebalance or rework them?
A: We have data about refinement and energy replenishment systems. It does not show they’re unpopular. On the contrary, there are 1–1.5M SPIRIT consumed by these two systems each week(Almost same as breeding). The energy replenish, equipment refinement and Tinymon breeding are all there to help against inflation of SPIRIT. It is currently working as intended and SPIRIT seems healthy currently, and is doing its job to support TINC token. We will keep the community updated on more use cases for SPIRIT and TINC.
Q4: Can you give us more information about Tinymon evolution? How does it work? Are there any requirements for parts to be used as an evolution material?
A: Tinymon evolution will allow users to unlock their 5th and 6th traits. Users will need to consume Tinymon to evolve their Tinymon, similar to Hero upgrade. But please know this is not the final design, the game is changed everyday, we will choose the best mechanic before it launches.
Q5: Will there be another BOSS in Tiny Kingdom in the future?
A: There may be some new BOSS character or new BOSS system in the future. But right now we focus on PvP Arena and Tiny Dungeons as they are both currently in development.
Q6: What are the PvP rewards going to be?
A: PvP rewards will be TINC leaderboard rewards. We are not sure whether to increase emission of TINC so we may reorganize the leaderboard TINC distribution with the help of the governance vote. There will also be daily rewards such as SPIRIT depending on your ladder position at the daily reset time.
Q6: Will the emission reduction mechanic continue even when burning/usage/locking is greater than emission?
A: Not necessarily, the emission reduction schedule will continue until it is no longer needed. When TINC is in a healthier position, we can look to increase the emission to attract more users to Tiny World. We will of course collaborate with our community on this through TinyDAO.
Q7: Is it possible to stake NFTs and keep them playable in the game?
A: No, your NFT must be idle status to transfer them to Tiny Kingdom. There is no plan to change this. The current mechanism helps us to prevent a lot of exceptions in the game, such as NFT being transferred or traded on the blockchain.
Q8: What is the material drop formula and why is it a secret until now?
A: The material drop formula aims to protect the scarcity of high class materials, with users gaining more probability of obtaining high class when they increase their castle strength and drop rate through luck and stage bonuses.
We didn’t mean to keep the formula as a secret, the drop rate formula is very complicated. We can public the formula if the community wants it. Please allow us some time to write it down and we can share with you all.
Q9: How can dev make the game have more new players?
A: The devs job is to keep developments coming. The hard work has been done securing the economy for the crypto winter, and now the dev team are fully focused on bringing developments to improve gaming and earning opportunities. Tiny Lord 2.0 has improved the playability of the game, PvP Arena will come soon, and then we have Tiny Dungeons in development and NFT land coming, as well as Tiny Swap. These will all add value to the ecosystem and allow us to scale users.
We need to make sure people see these developments so strong marketing campaigns with partners can help us grow our users. We are always working on ways to increase the traffic to Tiny World.
Q10: How will you be able to get UR Heroes after the auction ends?
A: No plan yet. Please wait for the further announcements!
Q11: Can you tell us more about PvP arena? Will there be a public BETA test for it with bug bounty?
A: We will publish 3 articles to describe the details of Arena until its launch. Please stay tuned for these announcements! PvP Arena will be launched in Tiny Kingdom, initially in a beta phase. We would expect to run something similar as with Tiny Lord 2.0.
Q12: When will community proposals open in TinyDAO?
A: We plan to open them in the future when the platform is more stable. Until then, proposals will be provided by the team for users to vote on.
Q13: Tiny Lord 2.0 seems good so far, are there any plans for more games like this?
A: The 2nd mini-game is already in development. It will be associated with your heroes and tinymons. We also would love to hear suggestions from the community about the kinds of mini-games they would like to see. If you have any suggestions then please let us know by reaching out to one of our mods, or creating a support ticket
Q14: When Tinymon parts are unlocked, will the power figure be added according to their trait class?
A: The power will be added after unlocking the locked parts. BTW, the part unlocking will be opened some time after Arena goes live.
Q15: How will you raise the TINC price?
A: We have done a lot of work with the tokenomics to protect the economy and value of users assets during the crypto winter. This includes cutting TINC emission, increasing TINC use cases and increasing the amount of TINC burned. Nowaday, 70%-90% of emission is destroyed or staked each week.
We will continue to add more use cases in the future for TINC, such as NFT lending, Tiny Dungeons, etc.
We also need to increase the amount of users in Tiny World and amount of TINC holders. This will allow us to list on more CEX’s, increase trading volume and exposure to TINC, and will allow us to continue the growth.
TINC has stabilized recently due to the adjustments to emission etc. This gives us a great platform to build on, and is why we are now focusing more efforts on game development and marketing to drive user adoption of the platform. All of this combined will allow for long term TINC growth.
Q16: How is development with Tiny Dungeons? Can you tell us more about it?
Tiny Dungeons is currently in development and is due to launch in Q2. There will be an NFT land presale and airdrop before we launch Tiny Dungeons which will be really important for players to enhance their earnings and have more fun.
We cannot give away too many details currently, however, we plan to start publishing details of Tiny Dungeons in March. Such as graphs, gameplay and more. We cannot wait for it, we hope you will like it!
Train your monsters to protect your own dungeon, while building your squad to plunder the treasures from other players’ dungeon!!
Q17: What makes UR traits so much better than SSSR and others?
A: For higher class traits there are many advantages;
So for Tinymon with UR parts, they will have a significant advantage over other Tinymon in all of these areas. Plus the traits make them look really cool too!
Q18: Can you tell us a bit more about TinySwap?
A: Tinyswap will support semi-nft first, such as SPIRIT, we will launch SPIRIT-TINC pair soon. Tinyswap can let users to add liquidity for a bunch of same value NFT with AMM mechanism. For example, user can add N Hero in the same pool for trading. It will significantly increase the liquidity of NFT.
Live Questions
Q1: Is there will be an limited event that provide equipment that can be used on ingame? (the good stats equipment so will provide people to craft them in limited time only)
A: We already have quest carnival and current quest, but maybe if we will have the a brand-new furnace quest in the future. The furnace quest can potentially reward users with TINC/BUSD/SPIRIT for burning specific equipment. Any announcements about it will be made public at a later date.
Q2: Why was the default filter on marketplace set to “Only Show Full Energy Heroes”? And why it was changed without even an announcement ?
A: Because new users might not know much about energy, they bought a zero energy hero for mistake sometimes. If you want to buy 0 energy hero, we assume you’re not a rookie, you know where you can find it. We will add it into update news on the tiny farm.
Q3: When was the list of tinymon skills and their uses sir?
A: As i mentioned before, we will publish 3 articles to introduce the gameplay of pvp arena. The 2nd one will be the tinymon skills.
Q4: Hello sir @Tiny King ! thanks for today’s AMA. You talk about more mini-games, are those kind of games can be work on at the same time as current big improvement as Pvp arena or Tiny Dungeons, or it will be add to the roadmap for a futur update ? Same for update like Kingdom Treasure or Expedition rework (if it’s still planned) ? Do we need to wait after big release ?
A: In fact, we’re developing new mini-game, tiny kingdom arena, Tiny Dungeons and tinyswap at the same time. Our developers are working hard on everything. So you will see a lot of improvements in Q2.
Q5: Hi sir, thank you for answering our questions! I have 3 for you if you can answer. First one is about the rework of expedition system, could you please give us some more info about it? How will it work and when could we know more? The second question is about 6-Star quality materials and equipment, when will they be released and how could we got them? The last one, currently top players are not interested in using their strenght to reach high castles in combats, indeed they often retreat when they have not reached 30% of their max combat. Is there any plan to make more attractive longer combats than short and many? Thanks
A: To be honest, they’re still in the discussion. So i can only share some thoughts here:
Q6: Hi, any plans how the DAO treasury will be used in future? What are the plans if BUSD fails?
A: We will start a proposal for BUSD exchange soon. We plan to use the fund for ecosystem contributors and guild. At the same time, every community members are welcome to make suggestions on it.
Q7: When you lvl up tinymon trait, his skill Will be improved?
A: Yes, the skill will be improved when the trait leveled up
Q8: Will It be possible to create your own mini game in your own tiny Dungeon? Then the owner could set some reward, some fees to play? That way the community can start creating and earning If they make good things
A: Of course, we’re welcome developers to join our ecosystem.
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